

Here we can see how it works: The substance node creates the different maps which are automatically wired into a Phong E material.

In the Hypershade Window click anywhere on the workspace to deselect everything and apply Graph > Rearrange Graph. Select the desired channels – usually Diffuse, Specular, Normal and /or Displacement under Texture Settings. This ensures that your substance files are loaded properly on all operating systems.Įnable Automatic connections in the Attribute Editor for the substance node. However, it is recommended that you copy the textures that you need to your \sourceimages folder instead. Note: By default, the substance files are installed to your \plug-ins\substance\substances folder. With the substance node selected in the Attribute Editor,navigate to the C:\Program Files\Autodesk\Maya2016\plug-ins\substance\substances folder in your Maya install directory, or the folder in which your substance texture is installed. Klick or MMB drag the substance node ( Maya > 2D Textures > Substance) from the Create tab into the Hypershade work area (not the Substance Output node!) Select Window > Material/Texture Baking Editors > Hypershade to open the Hypershade window. Substance_plugin-maya_mac-1.2.1.0-rc0.zip (1456.81 kB)Īfter installation select Window > Settings/Preferences > Plug-in Manager and ensure that the Substance plug-in is loaded. To get started install the latest Substance plugin: Previews of the Substances that come installed with Maya can be browsed here and a library with additional Substance Materials here. Substances can also be used as noise or smart filters. You can use the Substance node to quickly create procedural textures using a library of organic, fabric, and material presets. Texturing with the Substance plugin in Maya and Arnold
